2023-01-05 12:46:07
GNames = 0xB0EAE50
GWorld = 0xB5714E0
ViewWorld = 0xB550340
int cLoc = 0x830;
int oType = 0x88;
int bDead = 0x198;
int health = 0xcd0;
int teamID = 0x8c8;
int me = 0x148;
int headLocPntr = 0x4208;
int headLoc = 0x158;
int locationPntr = 0x1a8;
int location = 0x1b0;
int isBot = 0x958;
int name = 0x880;
int boneStruct = 0x420;
int boneMatrix = 0x1a8;
int bonePntr = 0x7a8;
int bonechest = 4;
int bonepelvis = 2;
int weaponBase = 0x198;
int weaponValidation = 0x130;
int weaponValidationValue = 2;
int ammo = nil;
int weaponIDPntr = nil;
int weaponID = 0x170;
int isGunADS = 0xf71;
int isGunFiring = 0x1508;
int Controller = 0x3f8;
int Rotator = 0x3f0;
cLoc : 0x830
Location : 0x1b0
oType : 0x88
Controller : 0x3f8
Rotator : 0x3f0
headLoc : 0x158
offset : 0x130
Bone Matrix : 0x1a8
Location Pointer : 0x1b0
Me : 0x148
Location Pointer : 0x1b0
UploadInterval 0x170
Bone PointerOffset: 0x7a8
ObserverCameraFPPMode : 0x4208
AcknowledgedPawn 0x7a8
/* Player Data */
Name : 0x880
Heatlh : 0xcd0
teamID : 0x8c8
isBot : 0x958
/* Player Data */
MinLod Offset: 0x44
if (getI(pBase + Offset: 0xcec
RootComponent : 0x1a8
Mesh Offset 0x420
/* Weapon Data */
: nil
Offset : nil
bIsGunADS : 0xf71
CurBulletNumInClip Offset: 0xe28
bIsWeaponFiring : 0x1508
: nil
: nil
/* Weapon Data */
/* Enemy Weapon Data */
PlayerWeapon getPlayerWeapon(uintptr_t base) {
PlayerWeapon p;
uintptr_t addr[3];
pvm(getA(base + 0x198), addr, sizeof(addr));
if (isValid32(addr[0]) && getI(addr[0] + 0x130) == 2) {
p.isWeapon = true;
p.id = getI(getA(addr[0] + nil) + 0x170);
p.ammo = getI(addr[0] + nil);
}
else if (isValid32(addr[1]) && getI(addr[1] + 0x130) == 2) {
p.isWeapon = true;
p.id = getI(getA(addr[1] + nil) + 0x170);
p.ammo = getI(addr[1] + nil);
}
else if (isValid32(addr[2]) && getI(addr[2] + 0x130) == 2) {
p.isWeapon = true;
p.id = getI(getA(addr[2] + nil) + 0x170);
p.ammo = getI(addr[2] + nil);
}
return p
}
/*Skeleton Data*//* Skeleton Offsets */
uintptr_t boneAddr = getA(pBase + 0x420);
struct D3DMatrix baseMatrix = getOMatrix(boneAddr + 0x1a8);
boneAddr = getA(boneAddr + 0x7a8);
Offset for external esp pubgm 2.4 64 bit
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